You can do it!
For a long time, Microsoft has been criticised for its indie games policies. While the Xbox has been home to some outstanding indie titles including Castle Crashers, Limbo, Super Meat Boy and Braid, it’s also refused to let developers publish their own games. To publish on the Xbox you need to be signed up to an external publisher, usually indie studios have gone with Microsoft themselves.
As many indie studios want to stay exactly that, indie, this has been a bone of contention for many. Sony and Steam have been much more willing to embrace indie developers on a level, and the PS4 was announced alongside an outpouring of support for indie studios. This all led to a climate that wasn’t too favourable for Microsoft; indie games are big business now and with more and more renouncing the Xbox One in favour of the more open competitors, they had to do something. And do something they did.
There have been rumours swelling for a few days now that Microsoft was going to announce the withdrawal of the publisher requirement, and it seems like those rumous have been confirmed with the following statement from Microsoft’s Marc Whitton:
“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox Live. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox Live. We’ll have more details on the program and the timeline at gamescom in August.”
This is huge news for Xbox fans as while it may take developers a while to build up trust in Microsoft, it also paves the way for more original ,exciting experiences such as what we see on Steam. We’ll be bringing you more news from Gamescom next month.