Lessons learned in thousands of hours of online FPS games

We’ve logged a few thousand hours across a several team based online shooters, Battlefield Bad Company 2, Battlefield 3, Battlefield 4, and Team Fortress 2 as well as dipping in and out of Counterstrike, Day of Defeat and the occasional iteration of Call of Duty. With all this experience, which is somewhat useless in the real world, we thought we would try and share some smarts to help anyone who wants to get more into the genre.

 

 

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There’s always a bigger mountain.

We’d like to think we’re pretty good at FPS games, especially once we get into them, but one of the key things we’ve realised is that there will always be someone better than you, or someone who is having a better round than you. The most important thing is to be having fun, or there’s no point in playing. So play how you want to to have fun. Sometimes we don’t bother using the tried and tested tactic that is more likely to win, sometimes we just try something else to keep the games fresh. You might not always win, or always maintain a positive k/d but we guarantee you will learn something and have fun doing it.

 

 

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Tactics can beat skill.

Following on from the last point about there always being a better player, the counter point is that there is always a way to beat them. If you are playing a team based mode, I.E anything that’s not a deathmatch, with the help of your team you can win. Is someone camping a corridor so well that no one is getting through? Well don’t keep running down it, figure out what the counter is and use it, use grenades, use smoke cover or perhaps go a different route? Give yourself the best chance of success, don’t just try the same thing again and again you will beat the situation if you haven’t thought about trying anything different.

 

 

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Teamwork is the best way to win.

A great idea is nothing in a round of Battlefield’s rush mode if you are the only one doing it. If you die there will be no one to back you up. Working with the team is still the best way to get something done even if you have to try and encourage them to do it. We wouldn’t like to think how many timesweI’ve typed ‘flank’ into the team text chat. The first time in a match no one will know what we’re talking about but sometimes by about the third time, or when we’ve switched to saying ‘GO AROUND!’ it might start to work and that choke point the team were stuck on, gets attacked from a different angle and we progress.

 

 

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Every failure is an opportunity to learn something.

Every time you lose an encounter with an enemy, think what was it that caused them to win it? Was it because they were camped in some sniper spot you didn’t know about? Or because they had some other tank counter measure you hadn’t unlocked yet? Always be thinking; what did they have over me in this instance? It may not always be obvious or it may just be the fact that they shot first, but sometimes you can learn something. Even if it’s ‘this isn’t fun anymore’ that’s how you know it’s time to take a break from the action before you get angry at the game.

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