Necropolis is a roguelike co-op dungeon crawler. Unfortunately that’s about where the interesting information in this review ends. Yes Necropolis gets some things right, notably it’s minimalist but very recognisable aesthetic (although the lack of feet is a little off-putting) and slightly quirky item descriptions, but overall you’re left with a feeling that this is quite by the book.
When you start each time you have a very basic sword and shield and you’re in what appears to be an abandoned temple (think every fantasy rpg ever). There is a sort of narrator that speaks to you regularly, and there’s plenty of snippets of lore to be found or bought with a token currency, but in an effort to be whimsical it’s completely uncompelling. Just some generic grimdark vaguely Lovecraftian mystery with the odd joke thrown in. You (and up to three friends) take an elevator down and then try to fight through ten levels until you escape the Necropolis. There’s gems to be found (you need a value of at least 200 to escape a floor, but then you can spend them on other things like items and recipes), there’s crafting to be done, there’s plenty of fighting, and that’s about it.
The fighting is slow and unwieldy. There’s plenty of weapons ranging from simple quick axes to lumbering magical greatswords, but unfortunately none of them are precise enough to make the combat exciting. There’s a lock-on system and dodging, but it feels like there’s plenty of delay and you often need to let animations finish before you do anything else. This means more often than not your death will come because you’re finishing a lengthy attack animation and a newly spawned enemy (oh they spawn all over the place, from nowhere, for no reason) has crept behind the camera and lands a combo on you that kills you. That’s two hours of progress wiped out because of something you couldn’t reasonably have prevented, unless you never use slow weapons and you constantly spin the camera. That’s the biggest problem with Necropolis, as much fun as it can be with friends, it feels far too easy, and then you die. Not because you lack skill or because the game throws a new interesting enemy at you, but because you got stun locked, or an animation took far too long, or enemies spawned from nowhere. It feels like the difficulty ramps up out of nowhere just to stop you completing it too often.
There’s plenty of extra little things to keep you coming back if you do manage to finish it. There’s lore to unlock, coloured outfits, randomised level layouts, but every playthrough essentially comes down to slogging your way through ten levels of hundreds of the same enemies. There are a few interesting types but the key word really is ‘few’ and you fight them all pretty much the same way. You dodge until they finish their ridiculously long attack animation, then you hit them with yours.
If you’re looking for a new co-op game to rush through and you can get it cheap, there’s definitely some fun to be had for an hour or two. But for £22.99 we’d say you’d be better off looking somewhere else.