Five Tips for starting out in No Man’s Sky

So we’ve been around the galaxy and back, all the way to the centre! So we know a few things about what’s going on in No Man’s Sky. That being said, a lot changed in patch v1.03 so in this collection of tips and tricks we’re going to stick with what we know that might help you out in No Man’s Sky.

1. Only take what you need

No Man’s Sky is going to be a nightmare for the kleptomaniac RPG players that love to pick up everything they see just in case they need it later (only to never use it in case they need it even later). Although the inventory upgrades are great, so you can now hold much more in each slot of your inventory, there’s so many different things you’ll pick up, it’s not practical to keep grabbing everything. It’s always handy to have a stack of plutonium, heredium, carbon, and iron, but anything else should only be considered if you’re saving up to make something right now, or if you think it can fetch a pretty penny. Things like gold are always valuable, and seemingly not that rare, so it might be worth grabbing a stack of that. To help you find things, plutonium is found as big bright red crystals poking out of the ground, and is very common, but important because it helps lets you recharge your thrusters to take off and your life support, so it’s handy to have a stash just in case you land on some desolate wasteland, and keep it topped up. Heredium is harder to find, and appears as big blackish blue square pillars on the landscape, but is used to make loads of different things. Early on you need a tonne of it, and even later you need it to build warp cells. Carbon and iron are everywhere, with carbon making up all the lifeforms and iron making up most of the rocks, but it’s important to take some with you when you head back into space in case someone on a space station needs it. It’s surprisingly hard to find rocks and plant matter on a space station! Thamium9 is super important too, powering your pulse engines, but it’s in nearly every asteroid, and loads of red plants on the surface, so it’s always easy to find more if you ever run out.

2. Line up your upgrades

All of your upgrades in your exo-suit, ship and multi-tool belong to a certain type. If you have upgrades of a similar type (so beam next to beam, warp drive, next to warp drive upgrade) they get a not-insignificant boost to their power. This is useful when you’re looking at new multitools and ships, as you not only want to the most slots possible, but you also want to make sure the existing immovable features like hyperdrives are in good places where you can connect other things to them. Plan ahead for your exo-suit, it’s a good idea to have a column dedicated to life support, one for shields, one for jetpack, and so on.

3. Focus on multi-tool upgrades first

There’s no point getting ship upgrades early because you’ll change your ship fairly quickly and you can’t swap over upgrades to a new ship. Your exo-suit is very limited in capacity at the very start so you really want to save that space for minerals until you’ve got a few more slots. You’re multi-tool on the other hand is a great thing to upgrade. Get the scanners as quickly as you can so you can find things, then also be sure to get some weapon upgrades and grenades. Grenades can often end a fight with wildlife in a single shot and they also let you dig out anything that might be buried by the terrain. The upgrades are also super cheap!

4. Get to an Atlas station quickly

While it’s tempting to dawdle on all the amazing planets you see, and that’s a big part of the game, making a beeline to the first Atlas station should be a priority. Once you’ve visited one then you will be find a space anomaly in the next solar system and there you will get an Atlas pass recipe. When you get your Atlas pass you can enter a lot of locked doors and open locked containers, making much more of all of your exploring. You should be able to get there in about five jumps from the start, so it takes a bit of scavenging first, but after that jumping will become a breeze and the galaxy really opens up to you. Plus it’s one of the coolest things I’ve seen in a videogame.

5. Don’t be afraid to fight the sentinels

When the sentinels are breathing down your neck, it’s tempting to panic, but they’re surprisingly respectful if you hold your ground. Your laser is better than theirs so if there’s only one or two, take them out and it might just deactivate the alert and let you off scot-free. If you try to get in your ship and fly off to space sentinel ships will spawn around you and chase you down, and they’re a slightly bigger headache than their planetary brethren. If you really need to go on the run while you’re on a planet, get into a building. They won’t follow you and often it’ll get rid of the alert too. Don’t try to jump in a cave as you’ll often find yourself trapped in a dark room with sentinels and possibly angry wildlife all ripping you to shreds. Then when you die you’ll have to jump back into that same cave to get your stuff. Good luck with that.

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