Category Archives: News

Gaming news from around the web

Blizzcon 2017 Round up

So Blizzcon is coming to a close once again, and our favourite developer hasn’t disappointed despite not having a whole new game to show off. So what did they have for us?

Warcraft

First up, it’s probably strange to most that the big news for Warcraft wasn’t the new expansion. Battle for Azeroth is the latest in a long line of expansion for the ever-popular MMO, but perhaps the fatigue is starting to set in and now news of a new pack is more like the start of a new season rather than something to really get excited for. That being said, we usually find the first few weeks of a new expansion to be the most fun while people actually get to explore and try new things out. Battle for Azeroth focuses on the war between the Horde and Alliance, taking place in whole new continents called Kul Tiras and Zandalar. It features new enemy types, a new level cap, dungeons, raids, new islands that looks like little procedural dungeons, 6 new allied races (new create-a-character options unlock once you have recruited those races in the story) but these are mostly variations of existing races, and a whole new levelling system that means you can choose from a lot more zones to level up. So now when you get to level 57 you don’t have to go Outland, you can head on straight to Northrend if you’d prefer and level up there instead.

Overall, it’s pretty standard for an expansion with nothing as exciting as a new class, but it seems to be setting up for what might become the real endgame of WoW, the war between Alliance and Horde. We wouldn’t be too surprised to see Blizzard abandon the expansion pack model after this one, instead supporting the game through content patches until they eventually move on to whatever will come next.

The big news for World of Warcraft was the announcement of official support for the vanilla version of World of Warcraft. We don’t have a timeline yet, but Blizzard will be making the original game available, complete with ammo counts, 40-man raids, having to walk to dungeons, LFG chat, and consumables for literally everything anyone ever wants to do. Seriously, if you didn’t play World of Warcraft before TBC, you might have a shock coming as to how hard and time-consuming the game used to be.

Starcraft

Starcraft’s surprise announcement was that the game is going free-to-play. Soon Starcraft 2’s multiplayer and Wings of Liberty Campaign will be entirely free, with the game being supported through micro-transactions connected to the popular co-op mode. The game is getting plenty of balance updates and more content for c-op mode too in order to keep the older players interested while the (hopefully) huge influx of new players find their feet. This could be a way to ensure the competitive scene stays alive by removing the barrier to entry for more casual players. As big fans of WCS, we’re hoping this works out well for them.

Heroes of the Storm

As expected, Heroes of the Storm is getting two new characters, with Overwatch’s Hanzo and the dragonflight’s Alextrasza joining the Nexus. We always want more dragons but couldn’t be more indifferent about Hanzo. He’s dull in Overwatch and he’ll be dull in Heroes, I can’t see what they could possibly do to differentiate his skillset from the other DPS assassins. Maybe Blizz will surprise me!

Other than that there’s not a lot new coming for Heroes, but considering the steady flow of content we’ve had over the year it’s hard to complain!

Overwatch

Overwatch is getting a new hero (of course) along with a brand new map set in Blizzard-style theme park. As massive theme park nerds we’re probably more excited about the map (and dreaming of it becoming real) but Moira (the new character) is fairly interesting too as a kind of shadow healer who can kick out a lot of damage while healing at the same time. Currently she looks like a Mercy who can also kill everyone, which sounds horrifically overpowered. Blizzard even joked about this, saying you spell her name ‘OP AF’ – but we’ll have to see what they can do to balance her or buff the other supports to fall in line. If you are having a hard time ranking up in overwatch then check out this Overwatch rank boosting.

Hearthstone

It feels like there’s something new every month for the insanely popular card game, but Hearthstone is getting another expansion, Kobolds & Catacombs, that’s themed around the idea of a choose-your-own adventure game. Everyone can get in on the fun with a free card out now and a quest coming later in the month.

 

And that’s your lot for this year! Sadly there was no news of Diablo 4 or any new titles like the rumoured Warcraft 4, but for the games you know and love there’s plenty to keep you occupied. We’ll be following the updates to Heroes of the Storm closely and potentially World of Warcraft if they can convince us to sign up (again)!

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Diablo 3 – Rise of the Necromancer Released

Today Blizzard has released another update to Diablo 3, reintroducing the Necromancer class from Diablo 2 into the mix. The pack costs £12.99 and comes with a few little extras like 2 more vault tabs, a pet, a sigil, a banner, some wings, etc.

Obviously the main attraction is the new class and we’ll be streaming some Necromancer gameplay tonight to try it all out! Read the full press release below:

Continue reading Diablo 3 – Rise of the Necromancer Released

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One Life Left Gaming Café opening soon in Norwich

Norwich (our favourite city) is getting a gaming café on St Benedict’s Street opening in May.

At One Life Left you will be able to pay a tiny fee for a table where you can play console games, both modern and retro, while drinking some coffee and eating a panini. There will also be alcohol served in the evenings, when it will be 18+ only.

Whenever you head down there will be a range of leaderboard challenges and tournaments ongoing that you can participate in to leave your mark. Get the best time in Forza, get the highest score in Pac-Man, and so on. These competitions might last across a month, with prizes for the winners. Participation will also build up your rank by way of coloured wristbands, operating a little like the martial arts system. When you sign up at the café you can get a white wristband, but you can work your way up through the colours, finally reaching black and maybe even gold, based on your performance.

We’ll be there for major eSports events and shows like E3 that will be put up on the screens, on top of all this there will be hosted tournaments and of course the chance to just play casually with your friends. The venue will also be available for private bookings and parties.

For more information check out their Facebook page and website. We’ll of course be there for the opening to bring you our full impressions!

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Xbox Scorpio Reveal Liveblog (with Digital Foundry)

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Stationeers Preview

Yesterday, at EGX Rezzed, we go to go hands on with Stationeers and speak to the man behind it all, Dean Hall. For those who haven’t been following RocketWerkz, Dean Hall is the man behind the DayZ mod for Arma II that eventually became the DayZ game on Early Access. Unfortunately remembered for broken promises, an incredibly long development cycle, and Hall leaving the project unifinished, it’s easy to forget just how amazing DayZ is. A huge open map, realistic combat, the constant risk of losing everything not just from a stray sniper, but from hunger, cold, or thirst. We put over 500 hours into the DayZ mod and another 100 into the full game, mostly because the player interactions were unlike anything else. In the early days of the mod, people didn’t just kill on sight, people would trade, gang up, help each other, and even travel across maps to fix someone’s broken leg. Some of our favourite gaming moments came from the emergent gameplay afforded to us by Dean Hall trying something different, and it looks like he’s going to try again.

His new company RocketWerks have taken the approach of not wanting to show anything until they have something to show, and it’s worked. In a small room in the basement of Tobacco Dock, London, Hall and two other developers from the six-man development team stood near four computers running their latest game, Stationeers.

In Stationeers you are in charge of building and maintaining a Space Station. The graphics are simple and blocky, but that’s purposeful, it takes attention away from what looks realistic and focuses on what matters, the systems. In Stationeers as much as possible is properly simulated. The space station itself doesn’t move through space, it’s on a fixed plane and everything else moves around it, and as this is a very early version of the game, plenty of systems are quite there yet, but as a proof of concept it’s enthralling.

As I sat down to have a go I found I was in some kind of engineering room surrounded by pipes and what looked like large pumps or boilers. On every machine and on plenty of the pipes there were readings, describing the exact pressure inside them. There were loads of numbers that I didn’t know how to interpret alongside complex interactions of conveyer belts, machinery, and supporting structures. Hall explained that the idea behind the game is to not take the player out of game too much by giving them information directly. Instead things must be read from displays. If you can’t work out why not enough Hydrogen is being provided to your water creation, you need to find where the pressure is dropping. Perhaps a valve has been left open, perhaps it’s being re-routed somewhere else, perhaps you have an unfinished pipe leaking into space.

Currently the game is strictly creative mode, there’s no way to get new raw resources, but you can refine them using the machines. Different elements react and combine in the way you’d expect so you need to be careful about the oxygen mix in the air, or hydrogen leaks leading to catastrophic fires.

The game we were playing had four people all in one server, but I was assured they’ve got it working with up to 16 players so far and are still finalising how big they want these servers to be. As I pottered about exploring the station I regularly game across the other players doing their own thing and editing the station as they saw fit.

I opened up an airlock and went for a float outside. Seeing a long tunnel of girders I ventured inside the end and travelled up to what looked like an airlock that was holding back a great deal of fire. “You probably don’t want to go in there” a dev explained, ” that guy’s trying to build a railgun.” Another guest at the show had apparently spent most of the day before and all of that day stuck to the game, seeing how far he could push the simulation. He had built up a huge amount of energy and pressure within one compartment then used an airlock system to load some shot (in this case some loose canisters) into the ‘barrel’ and a final airlock to hold it all in while he built up the required power. I rush out of the barrel and took a vantage point a little way away. Quickly a mass of blue fire enveloped the space station, what he was doing was incredibly destructive, but impressive. The fire raged through the compartment, built up to the airlock, then when it was remotely opened, canisters fire at speed out of the barrel. A success! As I was marvelling, the shockwave hit me and sent me tumbling a little bit backwards.

It’s not all 100% scientifically accurate (yet), and many are going to be wary of any promises that Hall makes, but I’m already eager to put my money in for Early Access. It’s a fantastic project and what little there already is would be more than enough to provide hours of entertainment to anyone with a mind towards experiments. Here’s hoping the world of internet negativity doesn’t stifle this kind of creativity in games development. Yes Rocketwerkz might be taking a lot of risk, but I’m glad they are.

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Conan: Exiles Cinematic Trailer

Conan: Exiles is only five days away now and we couldn’t be more excited. Funcom have just released their cinematic trailer and if anything it just made us want to build a pyramid. This might not show off much of the game but if you want to get hyped, this will do the trick. Come back on January 31st to see our livestreams of the game and all of our coverage of the launch.

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The Nintendo Switch is coming, but is it what we want?

So the Nintendo Switch has finally been completely unveiled. It’s coming out March 3rd, which is much sooner than we anticipated, but it’s also going to cost £280, which is much more than we wanted, especially considering that’s with zero games. Only five games are confirmed for launch, a figure we’re not expecting to change over the next month, so we’ve pre-ordered the console and Zelda. That’s it. We’re going to have a brand new Nintendo Console with no multiplayer games. We can’t afford a second pair of Joy-Con controllers because they’re £75. Thankfully Zelda is only £40 on Amazon, but the RRP is £60.

There were plenty of cool little features we didn’t know about, like the IR camera that can detect gestures and distances, or the high-definition rumble that helps to make the joycons feel like different objects (apparently mostly glasses full of ice). While these are interesting and we’re definitely hoping Nintendo can do something cool and make some really different experiences, we can’t help but feel these cool features will only get used in 1,2 Switch and then never again, but are responsible for pumping the price of those controllers up.

The online offering appears to be mostly terrible. Voice chat is possible but you have to do it via an app on your phone. I’m not sure if you’ll be getting game audio through your phone too, but it makes no sense to not be able to plug a controller into your headset. What if you want to do other things with your phone, or if your phone runs out of battery? It seems like an unnecessary complication for a system that already exists in a much better form on consoles from three generations ago. Not only is this voice chat awkward but you’re paying for the privilege, with the ridiculously slight incentive of getting a free NES or SNES game each month (with added online functionality) that you don’t get to keep past the month it’s available.

Of course the greatest problem with what Nintendo have shown so far is with the software lineup. Even looking past the disappointing games we get to pick from for launch, there was nothing to surprise or excite anybody. Bomberman that looks like it did on the N64, re-releases of Mario Kart and Skyrim, a barely changed Splatoon they’ve stuck a ‘2’ on to, identikit ports for Just Dance and Skylanders. There’s nothing that screams innovation beyond the minigame collection 1,2 Switch. Even that looks like it will struggle to justify a RRP of £40, as everyone is saying – it should have come with the console.

All these signs point to a Nintendo that is increasingly out of touch not just with core gamers, but with the market as a whole. Perhaps the screenless 1,2,Switch could capture people who would usually play board games but that’s a tiny market. Casual gamers won’t be tempted away from their iPads and phones, hardcore games won’t leave their consoles and PCs. Instead this feels like a meagre offering towards Nintendo die-hards like me who’ll buy any old garbage they put out. I’m sure we’ll get a Switch, and I’m sure we’ll enjoy Zelda and perhaps a handful of others games this year, but the hype level has plummeted to subterranean levels and Nintendo’s poor decision making is entirely to blame. I’d like to say maybe next time Nintendo, but unless they do something very impressive this year, I’m not so sure there will be a next time for Nintendo home consoles.

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Mass Effect Andromeda Launch Date Confirmed

We finally know that Mass Effect Andromeda is definitely coming out March 21st, 2017.

This is surprisingly soon (at least to us) and we can’t wait to get stuck in after our self-inflicted media blackout of the game. We haven’t watched the trailers or read any impressions and we’re hoping to keep it that way until the game comes out.

Rest assured we’ll be there on Day One streaming and exploring a whole new galaxy with you all.

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We’re back on Youtube!

Just letting you all know that after our temporary banning – we are back on Youtube!

Sadly we still can’t stream to Youtube at the moment so will be streaming to our Twitch Channel but all of our videos will making an appearance on Youtube and you can catch up with the entire epic stream of our journey through No Man’s Sky before the patch. Enjoy and spread the word!

If you’ve got a few days free, try watching the whole playlist here!

 

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Medivh invites you to the new Hearthstone expansion – One Night in Karazhan

For those of you who have played through the Hearthstone adventures, you’ll know that some of them are a little tongue-in-cheek. OK so they’re cheesy as hell, but that’s why we love them, and One Night in Karazhan is no exception.

Right now you can play a free prologue (available to everyone and with four cards as a reward for beating it!) and you can buy the first of what looks to be three episodes.

We had a lot of fun with the mechanics of the prologue, where you take on the role of Medivh and have his ridiculous spellcasting abilities at your whim, to the point where we were easily doing 50-60 damage in a turn. We played it twice after we beat it just because it was so much fun! So load up Hearthstone and get to Karazhan. That’s where the party’s at!

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