TPSou playing a side-mission in Sleeping Dogs.
Death has never been this fun
Sequels in the video game world are usually a blessing. Most of you are probably familiar with typical reviewer comments like “The guys at Vigil Games took everything that was great about the original, expanded on it, improved or replaced what wasn’t working, and made a kick-ass sequel that’s has surpassed it’s predeccesor in almost every way.”
Well for Darksiders II, that holds true.
The quick brown fox jumped over the lazy dog.
Sleeping Dogs is the Hong-Kong based open-world third-person game from developer United Front Games, published by Square Enix. At least that’s what the box says, in reality it was originally developed as a new IP from Activison, then adapted into a new entry into the True Crime series, before Square Enix took over the project and announced it as ‘Sleeping Dogs’. Usually when game development has this kind of checkered history, it sets off alarm bells. Thankfully this time it’s just smoke without fire as Sleeping Dogs is an absolute blast.
The distant future, the distant future
Binary Domain is a third-person cover shooter from Sega that heavily features robots. I’m almost tempted to leave this review there as that statement says everything you need to know about the game. It’s one that conforms to expectations rather than breaks them. Much has been learned from cover-based shooters that have gone before and as a result the game is well polished, but there’s always the feeling that you’re not really seeing anything new. That’s not necessarily a bad thing, it just makes it hard to get excited about the game.
Shoot the Manns!
Team Fortress 2 has been one of the major flag-bearers for PC gaming. It’s Free-to-Play (check out our article on that here), it runs on a wide variety of machines and looks great, it has all of the Steam functionality available, and it’s immensely popular. Even people who I would never expect to have gamed have played TF2. A new update has been launched today which contains the horde-mode style ‘Mann vs Machine’.
The best things in life are free… to an extent
Free to play games have been around for a long time. Early ‘Multi-User-Dungeon’ text based MMOs were generally free, and even mainstream titles like Runescape could be played for no up-front cost. Early first person shooters such as Doom and Quake even gave away their entire first act as a kind of demo for the game. More recently, free-to-play has come to mean something new, a new way of monetising games. Is this a good thing?
Guild Wars 2 – PC
Global Release: August 28, 2012
I try to play every major MMO that comes out, searching for that ‘one’ that locks me in the same way World of Warcraft did in 2005. I played that game for a long while and didn’t feel the need to play anything else; I wasn’t a ‘hardcore’ raider but I put in a couple of hours each night and enjoyed it immensely. Eventually though I burned out on WoW and have been looking for something else, the next step in MMOs. I’ve seen fantastic concepts turn out to be fairly dull (Aion, City of Heroes), I’ve seen spectacular visuals leading to what turns out to be way too similar to WoW (Rift, SWTOR) and I’ve seen fantastic games be mired by poor server populations (LOTRO, Warhammer Online). Guild Wars 2 is ‘The Next Big Thing’ ™ and although I haven’t played the beta I’m eagerly anticipating the release.
Dishonored – PC, PS3, XBOX360
NA Release: Oct. 9, 2012
EU Release: Oct. 12, 2012
Developer: Arkane Studios
I’ve been a long-time fan of stealth games, (Metal Gear Solid 2 I’ll never forget you and my old PlayStation) but that’s only part of the reason I’m excited about Dishonored coming out this fall. It has a complete recipe for win that has kept me excited since I heard about it at the beginning of summer.
I shot a man in Reno, and New York, and future New York, and Los Angeles, and London, and Paris, and Berlin, and Rapture, and Hell, just to watch him die…
First Person Shooters (or FPS) are probably what Joe Public thinks of when you start talking about videogames. Once it was arcade classics, then platformers, but now FPS games are gamers’ ambassador to the ‘others’. But when was the last time you played a single-player first person shooter that you liked? Thinking back I can name very few, which is surprising for what seems to be such a prolific genre.
DayZ is (as Rocket, the mod’s developer has pointed out) a game that most people have imagined at some point or another. You’re one of many survivors in an online persistent zombie apocalypse. There’s 225 square kilometers to explore and you need to scavenge for weapons, food, water, and medicine. There are no safe havens, no guarantees, a single shot from another player or an unlucky bite from a zombie will send you to your grave and that’s it, the end. What would you do?